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making bare-hand attacks move to target
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Posted 2006-03-15, 01:39 PM
All the weapons in my game (save for bows and the like) have you move to the target when you attack. Does anyone know a way to make it so when your unarmed you still move up to the enemy?
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Noble Swordsman is neither ape nor machine; has so far settled for the in-betweenNoble Swordsman is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-03-15, 01:48 PM in reply to Noble Swordsman's post "making bare-hand attacks move to target"
Well that's a poser. I remember being able to set up, but...RM2K3, right?

Gimme a mo.

I know it's in Database somewhere.

EDIT: Sorry mate. Complete blackout. I've got a swine of a cold and can't think straight today.

One way you can do it is as a Skill. Though I doubt that'll be the most efficient way to do it.

*SUMMONS BLUECUBE*

Btw, I love the activity you and United Ninja are bringing to our little part of fame.

Last edited by Lenny; 2006-03-15 at 02:35 PM.
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Posted 2006-03-15, 02:53 PM in reply to Lenny's post starting "Well that's a poser. I remember being..."
Well we do what we can. I don't think there is any easy way to do it, but thanks anyway. I hope you get rid of that cold soon.
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Posted 2006-03-15, 03:37 PM in reply to Noble Swordsman's post starting "Well we do what we can. I don't think..."
*Summons Bluecube*

I CALL FORTH YOUR POWER! (now we just wait)

D3V said:
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What is it they say about silence being golden?
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Posted 2006-03-15, 04:03 PM in reply to Medieval Bob's post starting "*Summons Bluecube* I CALL FORTH YOUR..."
Hey, at what level do I learn the Blue Cube summon ability? Or do I have to be a certain class (such as moderator)?
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Posted 2006-03-15, 04:45 PM in reply to Noble Swordsman's post "making bare-hand attacks move to target"
Can't do it directly, they overlooked that for some reason - only chance is to make a weapon called "Bare Hands" or something and force it to be equipped at all times by checking your character's equipment. ...Naturally, you can check if "Sword" or "Sword 2" is equipped, but not check if you have 'nothing' equipped in that slot (thanks Enterbrain) so you'll have to do a long series of branches that will look something like

Code:
<> Branch if Dude has "BlahSword" equipped
  <>
:Else
  <> Branch if Dude has "ArghSword" equipped
    <>
  :Else
    <>
  :End
<>
:End
And you'll have to nest every available weapon for that character, and in the center, most nested area - have it equip "Bare Hands". If the person removes "Bare Hands" (say, via equipping "Awesome Sword") then just have the game discard all "Bare Hands" items.

I'd go into more detail but I have somewhere to be in a little while
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Posted 2006-03-15, 06:17 PM in reply to BlueCube's post starting "Can't do it directly, they overlooked..."
All members have access to limited usage of the Bluecube summon ability. The higher your level, the more accurate it is and the more uses you get. Also, it helps if you put an awesome picture with the request.

And on topic, is there not a multiconditional if statement? If (blah or blah or blah or blah) ?? Wouldn't that be a lot better than nesting all of it?
D3V said:
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What is it they say about silence being golden?
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Posted 2006-03-15, 06:42 PM in reply to Medieval Bob's post starting "All members have access to limited..."
Medieval Bob said:
All members have access to limited usage of the Bluecube summon ability. The higher your level, the more accurate it is and the more uses you get. Also, it helps if you put an awesome picture with the request.

And on topic, is there not a multiconditional if statement? If (blah or blah or blah or blah) ?? Wouldn't that be a lot better than nesting all of it?

Nope, you can't use "NOT" either (so you can't test to see if something is not 5, for example, without checking for 5 and then using an ELSE statement.)

Also, all of the above statements are true
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Posted 2006-03-15, 07:38 PM in reply to BlueCube's post starting "Nope, you can't use "NOT" either (so..."
What kind of language doesn't have not?
D3V said:
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What is it they say about silence being golden?
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Posted 2006-03-15, 08:19 PM in reply to Medieval Bob's post starting "What kind of language doesn't have not?..."
Medieval Bob said:
What kind of language doesn't have not?
Enterbrain's mystical language, at least it isn't Ruby
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Posted 2006-03-15, 09:10 PM in reply to BlueCube's post starting "Can't do it directly, they overlooked..."
I feared such would be the only solution... Oh well, I guess I should get started with that. Thank you for your help BlueCube, Lenny, and Medieval Bob.
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