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Posted 2002-10-17, 07:35 PM in reply to GameCube's post "Metroid Prime"
Okay, calm down there, spanky. You're getting a little too worked up over this. I didn't realize a single word could enrage someone so easily.

You are more wrong about this topic than you can possibly imagine. If Nintendo were to make Metroid Prime a side scroller (alongside Metroid Fusion which is also a side scroller) that would be taking the easiest, simplest, most predictable route possible. Nintendo is changing the perspective of the game because they have always been about taking chances. As opposed to Sony, who cranks out the same damn thing time and time again. Sony's formula = guaranteed profit.

Nintendo has never been about predictability. If they wanted to release a guaranteed hit, they would have made it a side scroller. "Why," you ask? Because they know that the only people who are even interested in a Metroid game are old school gamers because there hasn't been a new Metroid game in over 8 years. The success of Nintendo's products is in the legacy of the games. People say "a new Mario game? Awesome!" People get excited because another of their favorite games is being made. Since there haven't been any Metroid games in so long, they can't guarantee the success of the game on just the name anymore. The only way they could have guaranteed themselves a high-selling game would be to make it a side-scroller. But even then, Nintendo would have been settling for a game that would only sell to a moderate degree. If they wanted to make a mega-hit, they would have to take a chance.

This game could very well flop because of what a massive risk it is. Old-school fanboys will look at this and say "1st person??? GAY!" And they won't even give it a chance. Many new school gamers might look at it and say "okay, it's another FPS. So what?"

Your assumption that Nintendo is making this game for idiot kids who want "pretty cinematics and shit blowing up" is ludicrous. It proves that you obviously don't pay much attention to the way Nintendo creates games and the philosophy behind their strategies.
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Raziel is neither ape nor machine; has so far settled for the in-betweenRaziel is neither ape nor machine; has so far settled for the in-between
 
 
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