i don't care, you are wrong
you might not be a kid, but i know what i'm talking about
i didn't say you ebay, i was insulting the intelligence of your friends, do research? i've used mercs for a few years i get the gist of what they're good for
i said fhr%. not fbr you read pls.
edit : bps are
0 5 9 14 20 30 42 60 86 142 280
here if u don't believe me.
http://www.hut.fi/~tgustafs/hitrecovery.html
edit#2:
Mercenary Equipment
(quote taken from mercenary faq)
http://www.rpgforums.net/showthread....ghlight=damage
The most important mod to have on your merc equipmment is Life Steal. While other mods (extra resists, faster attack, enhanced damage, damage reduction) are important, life steal and (to a lesser extent) life replenish will stop you merc needing a rejuv every 5 minutes. As they cannot heal themselves using potions (and their life regen isnÂ’t fast enough to survive heavy combat), the life steal will help a melee merc keep tanking for far longer. As a merc grows in experience and does more damage, the life steal will keep a merc near max health during most fights.
Mana leach is useless to mercs, even the magic using ones. DonÂ’t bother with mana leach when choosing equipment for your merc.
Because mercs naturally get quite high resistances, resist gear is not as useful to a very high level merc and it can be worthwhile equiping them with damage reducing gear instead.
Naturally any spare uniques you have lying around that could be used by your merc are probably best placed on your merc. If youÂ’ve got it, use it!!! There is no point in equipping a merc with magical gear from Larzuk when you have spare Shaftstops and Vampire Gazes on a mule somewhere. Stick them on your merc and youÂ’ll instantly notice an improvement in their longevity.