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Posted 2004-01-27, 07:46 PM
in reply to Pekson's post starting "If your thinking about rush with ghouls..."
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Well, basically, there's 3 ways our rush goes:
1.) Easy Victory
Usually, we only accomplish this versus opponents teching and/or newbie opponents. Basically, we run in, smash opponent #1 and beat down his ally's troops that were sent in. Then, we smash the ally.
2.) Drawn-out Failure
This is where we attack, and usually run into a similar size force. Since our micro skills are a little lacking, we end up losing most of ours troops and we retreat to town for phase 2. Phase 2 is usually where we get killed, as we usually can't macro very well while on the attack.
3.) Dismal Failure
This is where we rush, and we run into some pros. They either have a similar force or more troops, and great micro. We get smote, retreat, and get smote before phase 2 ever really happens.
I'd like to be able to make more games like #1, and to be able to recover from a #2 effectively. As far as recovering goes, we'll need to practice being faster, that's about it.
Sounds like macro during battle will become something we'll need to practice. So, if he switches to fiends, we'll have a good stage 1 developed?


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