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Posted 2004-09-24, 12:05 PM in reply to Lenny's post "RMXP call event. How would you script..."
I have no idea at this point. RGSS is completely insane.

For example, the Game_CommonEvent class (according to Phylomortis) checks to see if it's a parallel process (Trigger is 2) auto-event (Trigger is 1) or simply Called (Trigger is 0).

The trigger, in that function, is checked ONCE - and only to see if it's 2. and the switch is on - this will set up an apparently new instance of the RGSS interpreter. (@interpreter = Interpreter.new) Nowhere else is this done in Game_CommonEvent.

This means either A) common events will never run unless it's a parallel process or B) that Game_CommonEvent doesn't actually contain the code for Common Events, unlike what it's named.

Quote:
Or should I transfer the good graphics to rm2k3 and go with the maker you can do seemingly more with?
This is not a bad idea, as I'm growing to hate RMXP's little quirks.. (No, you guys don't need a preview of anything! And let's make this even less efficient and somehow increase the minimum requirements, even though RMXP has nowhere near the level of animation as RM2k3!)
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