New commands???
The odd one or two I think. BC has listed them somewhere....here they are:
BC said:
+Common Event (a dummied down Call Event)
+Local Switch Operations (new to XP)
+Allow/Disallow Encounters (instead of setting Encounter Rate to 0)
+Change Map Settings (Change Parallax Background + Fog/battle background changing)
+Tint Fog (separate from Weather effects for some reason)
+Change Fog Opacity
+Rotate Picture
+Tint Picture
+Play BGS (new to XP)
+Fade Out BGS
+Play ME (new to XP)
+Stop SE (instead of playing (OFF) sound effect)
+Completely Heal Monster
+Transform Monster (now separate from monster abilities)
+Call Script (new to XP)
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The scripting part is just weird. You can access the scripting part from the menu, which is fun, and script in anything, If you know what you are doing.
You could even script in side-view battles.
I gotta a little feeling you'd do it:
Change the battler position in the scripting. RPGAdvocate put up something about how to do on a website somewhere. I used that.
Then just get rid of battlers alltogether, and put in the animations:
Create your own animations for each thing in the animation part of the database. If you use the RM2K3 chara sets, you can just use the battle animations fro there, and just put them all together. Takes quite a time though. Shouldn't be too hard, all you gotta really do is set the Battler positions correctly, then put in the animations and hope it works. I would try it sometime, if I actually had the time and knowledge of Ruby.
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Discuss..........the..........advantages of using RM2K3 to create..........things........rather than......other.....things.