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Posted 2004-10-22, 11:33 AM in reply to Lenny's post starting "Too true. However, XP does have 4..."
Lenny said:
Too true.

However, XP does have 4 planes (or is it plains?) which you put things on. Makes it more realistic in, say, forests when you walk behind the tress, yet in front of the one behind the one you're walking behind.

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I don't see the problem with Non-RPG games being made in RPG Makers. I did it all the time with 2K3.

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Discuss..........the lunacy of Ruby scripting etc.

So are there any new commands in XP or is the scripting different all together?
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-10-22, 12:18 PM in reply to Aurvian's post starting "So are there any new commands in XP or..."
New commands???

The odd one or two I think. BC has listed them somewhere....here they are:


BC said:
+Common Event (a dummied down Call Event)
+Local Switch Operations (new to XP)
+Allow/Disallow Encounters (instead of setting Encounter Rate to 0)
+Change Map Settings (Change Parallax Background + Fog/battle background changing)
+Tint Fog (separate from Weather effects for some reason)
+Change Fog Opacity
+Rotate Picture
+Tint Picture
+Play BGS (new to XP)
+Fade Out BGS
+Play ME (new to XP)
+Stop SE (instead of playing (OFF) sound effect)
+Completely Heal Monster
+Transform Monster (now separate from monster abilities)
+Call Script (new to XP)
The scripting part is just weird. You can access the scripting part from the menu, which is fun, and script in anything, If you know what you are doing.

You could even script in side-view battles.

I gotta a little feeling you'd do it:

Change the battler position in the scripting. RPGAdvocate put up something about how to do on a website somewhere. I used that.

Then just get rid of battlers alltogether, and put in the animations:

Create your own animations for each thing in the animation part of the database. If you use the RM2K3 chara sets, you can just use the battle animations fro there, and just put them all together. Takes quite a time though. Shouldn't be too hard, all you gotta really do is set the Battler positions correctly, then put in the animations and hope it works. I would try it sometime, if I actually had the time and knowledge of Ruby.

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Discuss..........the..........advantages of using RM2K3 to create..........things........rather than......other.....things.
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2004-10-22, 04:25 PM in reply to Lenny's post starting "New commands??? The odd one or two I..."
Lenny said:
New commands???

The odd one or two I think. BC has listed them somewhere....here they are:


The scripting part is just weird. You can access the scripting part from the menu, which is fun, and script in anything, If you know what you are doing.

You could even script in side-view battles.

I gotta a little feeling you'd do it:

Change the battler position in the scripting. RPGAdvocate put up something about how to do on a website somewhere. I used that.

Then just get rid of battlers alltogether, and put in the animations:

Create your own animations for each thing in the animation part of the database. If you use the RM2K3 chara sets, you can just use the battle animations fro there, and just put them all together. Takes quite a time though. Shouldn't be too hard, all you gotta really do is set the Battler positions correctly, then put in the animations and hope it works. I would try it sometime, if I actually had the time and knowledge of Ruby.

----------

Discuss..........the..........advantages of using RM2K3 to create..........things........rather than......other.....things.
WHen I get my phone back ill dl it to try it out ...
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
Aurvian
 



 

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