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Posted 2005-01-05, 02:22 PM in reply to Draco2003's post starting "Wow, so many changes to the story, I..."
STOP THE PRESSES!!! URGENT DISCOVERY!!!! WE NEED TO DISCUSS THIS RIGHT NOW!!! Okay, not really, but at least I got your attention. What about the Box Art and Instruction Booklet layout? (for mass production purposes). We at least need a picture to represent our game on the innternet, not a screen shot. That would be so pimp. And I have noticed, that no one has given any alterations to my story, or said anything so I take it everyone agrees on the intro? Sorry it was long, just got carried away.

Flash Forward to Mid-Story:
Jason, Emilia, and (temporary party member) are searching the continent for scrolls/parchment/stone tablets or some other special artifact, when they come across your lost shipmate. He, unlike you, remembers everything (a little differently, because of the brain washing) and tries to kill you. Your party fights back (obviously) and starts to win. (shipmate) is amazed at your strength, and flees. Your team decides to chase him, and your temporary party member is the first to find him. (at this point game play changes to that of the temp. member) You fight against (shipmate) and lose. He kills you in a very evil and gory way, and leaves your body parts spread out across the floor. He laughs and flees again. (control goes back to your party) Then Jason and Emilia come across his mangled body, and you don't know what it is. Jason realizes it and jumps back, and starts to gag. Emilia, still in the dark about the object, looks at it. She leans over to get a closer look and sees your partners face in a pool of blood. She immediately jumps back and screams so loud (birds eye view of location, birds fly from trees) She can't stand up, but inches away, still shocked at the sight.

Characters:
original heros=Jason, Emilia
Shipmate=(he needs a name)
Temporary Teammate=(needs a name)

I am terrible at coming up with names. Hope you enjoy! PEACE!
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
Nice stories.
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Posted 2005-01-05, 03:32 PM in reply to Draco2003's post starting "STOP THE PRESSES!!! URGENT..."
I like everyones story's. Now I have to print them off and go recreate them in script format. They are better.

I composed two songs for the game, but they aren't with me so...
One is Jason's theme (3 versions of it)
and the othe is the title screen music. WHOOHOO!
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Wed-G is an uncelestial body of massWed-G is an uncelestial body of massWed-G is an uncelestial body of mass
 
 
Wed-G
 



 
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Posted 2005-01-07, 05:01 PM in reply to Wed-G's post "Nice stories."
Okay, I know everyone is having fun designing/redesigning the script but we need other stuff done too. Sorry to be the bringer of bad news, but I just think we need to get things done now, and we could get it done fast. We could have this game completed by the end of this year. Here are some things we gotta work on...

1.) Battle System--Is it going to be RTP or CBS?

2.) Menu System--RTP or CMS? Idea for CMS. It could be like a book, and when the player presses the menu button, it would open to the first page, with all the menu items there. Then when they choose one, it turns the page to show the screen. Then when the player goes back, it shows the pages flip back down.

3.) Battle Animations (Characters)--We need a different animation for everything. Each hero has to have a different animation for every action and status ailment.

4.) Battle Animations (Magics)--We need someone to do custom graphics for the magics, and someone who can piece them together to form original Magics. Then when they get about 100 done, they can post it like a tutorial type thing and the rest of the development team can see it. Then, they can make another 100 or so and post that one, so we could see those.

5.) Names--We need original names for everything, from items to magics to characters. I don't know about you guys, but, 10-15 years from now, I want kids to be saying, "I use a Rejuvial Tonic and Cureon!" instead of Pheonix down and Potions. Magics need to have original names, even if you have to mix pieces of names to get one, it has to be original though. I am pretty sure with the diverse staff we have, we could tell if it is an original name or not.

6.) Web Designer--The web designer can start on the site now in whatever program he uses, but don't pay for the domain name yet. Wait until we are about 80-95% done with the game, then launch the site. Post some screenies and short 30 second videos maybe to get people interested. Then after about a month post some more stuff. When we get done with the game, then he could post a release date (release about 3 months after we get it finished). Hopefully there will be very few bugs in it, if any. Then just post just enough information to get people interested, yet not too much, that when it comes out, they feel they have already beaten the game.

GOAL
We want people to be in pain waiting for this game. The way current developers made us wait for games like Halo 2 and Metroid Prime (just a couple great titles that I was dying to play). Then when it comes out, it will be the most popular title for net distribution. The only thing I see wrong with posting the game on a website is the incredible amount of data it would take with the cinematics. We could email it to them, if they send us like $7.95 or something. Just kidding about the price. I feel this game could be as big as some of the most popular games out there. We can do this, we just need a plan to follow.
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
Team members
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Posted 2005-01-08, 05:32 PM in reply to Draco2003's post starting "Okay, I know everyone is having fun..."
Man we go through team members fast...

Crazywhatever is no longer a writer.

The old guy is. Savagebob. Great game maker with bad spelling.

I agree with Draco, but the game is still pre-alpha. I began putting what I have on script, into game form. But, I don't know what the characters look like so I can't make them...

Aurvian, I have something for you to do.

I need character sketches for these characters.

Jason(use what I made earlier)
Emilia(use what I made earlier)
Harris(use what I made earlier)
Leroness(No longer a tiger woman. Tall, redish hair, spear, ripped clothing.)
Famas(Female, lightgreen hair, casual clothing, busty but not too big.)

and thats all for now.

Last edited by Wed-G; 2005-01-08 at 05:42 PM.
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Wed-G is an uncelestial body of massWed-G is an uncelestial body of massWed-G is an uncelestial body of mass
 
 
Wed-G
 



 
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Posted 2005-01-08, 06:57 PM in reply to Wed-G's post "Team members"
Hey my first act to a real cause, Im so excited, YIPPEEE!.................................
Anyways I havent seen the charecters up close so I could be speeking out my ass right now, but I picture harris as the skinny yet fit type that could kick you ass and nobody could 'a' thunk it, kinda like hero from gundam wing. I meant to spell think like thunk, damn wed-g. Oh and I aslo think that we should have a character that everyone loves and ends up dying at the end, if anymore characters can be accepted.

P.S. Its true my spelling does suck so please ignore all spelling mistakes through my time with you friggon wonderful poeple.
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savagebob is neither ape nor machine; has so far settled for the in-betweensavagebob is neither ape nor machine; has so far settled for the in-between
 
 
savagebob
 



 
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Posted 2005-01-09, 10:21 AM in reply to savagebob's post starting "Hey my first act to a real cause, Im so..."
I was a thinking Jason dies at the end.................


I said:
Also about the army...one of the little scenes I've got playing in my head is Jason's mind being "awoken". He is taken by an oracle guy, they (the little quest group) meet earlier on, who is with the army fighting etc. Anywho, he takes Jason to his tent, and awakes his mind, which triggersoff Jason's "war machine" ability, causing him to wipe out the whole army camped there...the magic spreads over a 5 or so mile radius, nearly killing the rest of the hroup, who only escape it by goign underwater...anywho, I associate this scene with the end of the game, and the last thing is that the group goes back and finds Jason in a very very big crater left by his destrcutive magic, and they have to fight him, and maybe, I don't have a clue if it will be allowed or not, end up killing him...and the game ending in a cutscene where Jason finds control of his powers etc, and comes to his senses long enough for a tearjerking scene with Emilia crying over him, before finally dieing...
But then again...if we are thinking of making a sequel, that could be hard to do unless someone dabbles in Necromantic arts at the start of the sequel, bringin Jason back and binding him to their will..........and then the game could be played out that they (Hero team from first game minus Jason) try and get Jason back, in the end succeeding and managing to once more send his soul to the underworld...

----------

I just noticed how many typo's there are in my quote.........someone should've said something...............
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
Lenny
 



 
No!!
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Posted 2005-01-09, 06:01 PM in reply to Lenny's post starting "I was a thinking Jason dies at the..."
NO!! Damn you Savagebob!

I will say this once and only once... damn spelling errors from Savagebob(speeking???) anyway, NO MAIN CHARACTER THAT IS USEFUL DIES! I'm am so sick of these pansy-ass RPG's that kill off the main character. (Not to ruin anyones gaming experience, but FFX, FF7, Chono Trigger.) Effin 'a.

Anyways...

Yeah...
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