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Posted 2005-01-11, 12:54 AM in reply to Raziel's post starting "Necro, just buy the Game Genie. I told..."
The code system isn't screwy at all. It's more modern than the game genie. I frankly have absolutely no idea how game genie codes are made, but PAR codes are easy to make. If you make your own codes with an emulator such as ZSNES, then you are making PAR codes. PAR codes can do more than Game Genie codes can. Since PAR codes edit values of memory addresses, they can change ANYTHING in the game that you want. Game Genie codes are limited somehow, I don't know how, but they are limited.

Pretty much, PAR codes consist of an address and a value. The address is the first 6 digits of the code. An address is where information is stored for something in the game. For example, let's say you've got 6 lives. There's an address somewhere in the game's memory which has that value in it, let's say it would look like this.

AAAAAA06

The AAAAAA is the address and the 06 is the value. The value is in hex form, 00-FF(00 being 0 and FF being 255). This is nifty, because you could use a program to search through the game's memory and find a certain value. You can't do this with a game genie because it uses something completely different where the value isn't even visible in the code(as far as I know).

PAR can search for different bit values as well. 1-bit values would be 00-FF, or 0-255. 2-bit values would be 00 00-FF FF or 0-65535. It keeps going to even larger numbers, meaning that not only can you hack small numbers, like number of lives, but you can also hack large numbers, like how much money you have. For 2-bit or higher codes you have 2 or more lines of codes. For example:

AAAAAA06
AAAAAA06

The 2nd address would just be the address after the first address in the game's memory.

Since with the PAR you can search through the memory for a certain value, edit any address in the game's memory you want, and easily create codes, my personal opinion is the PAR is superior to the Game Genie.
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Posted 2005-01-11, 01:35 AM in reply to !King_Amazon!'s post starting "The code system isn't screwy at all. ..."
How long would adding all this take? if I found a site with actual Game Genie & Pro-Action Replay codes. I can just use those, but you're saying I can create my own? That's pretty sweet. But how do you know the addresses and how does FF-255?

Screw it. I'm getting me a Genie.

Last edited by Kuja`s #1; 2005-01-11 at 05:08 AM.
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Posted 2005-01-11, 05:11 AM in reply to Kuja`s #1's post starting "How long would adding all this take? if..."
Adding it would take just as long as game genie codes, I'm not sure if you can create your own cheats with the console PAR, you know the addresses by using a program to search for certain values.

Let's say I've got 10 lives. I tell the program to do a 1-bit search for 10. It finds however many addresses. Now I die to change my lives to 9. Then I tell the program to search through the previously found addresses for the value 9. I just keep doing this until I've got 1 value left, change the value to 255(FF) and presto.

To find out why FF=255 just read up on hexadecimal.
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Posted 2005-01-11, 04:29 PM in reply to !King_Amazon!'s post starting "Adding it would take just as long as..."
Would having an Imported Genie make any difference? I ordered one. If it's in a foreign language, I'm out $14.
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Posted 2005-01-11, 04:50 PM in reply to Kuja`s #1's post starting "Would having an Imported Genie make any..."
I really have no idea if it would matter at all.
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