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Posted 2005-07-13, 10:24 PM in reply to Raziel's post starting "Is it impossible to post a thread in..."
Ah, this is almost what I've been waiting for. A buddy and I were just talking a few days ago about how we used to do the four way split screen Goldeneye on Nintendo 64. If Rare makes a Perfect Dark game for the DS, I'll finally be able to play, and NOT have someone looking at my screen!

As happy as this announcement makes me, it'll be wishful thinking to believe Microsoft would allow Rare to make a Perfect Dark game for the Nintendo DS, even though its sales would not directly affect the 360 at all. Hmm... it'll be interesting to see where this leads. *cough* Banjo Kazooie sucks *cough*

Last edited by JiN-RaiDeN; 2005-07-13 at 10:30 PM.
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Posted 2005-07-13, 10:40 PM in reply to JiN-RaiDeN's post starting "Ah, this is almost what I've been..."
Banjo-Kazooie was genius. Nice to see you back, Jin.
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Posted 2005-07-14, 09:20 AM in reply to Raziel's post starting "Banjo-Kazooie was genius. Nice to see..."
Not exactly genius since it just ripped off Mario 64, but it was a good game.
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Posted 2005-07-14, 04:21 PM in reply to Xenn's post starting "Not exactly genius since it just ripped..."
How did it rip off Mario 64? By being a 3D platformer? Then that would make Ratchet & Clank, Jak and Daxter, Rayman, Conker and a load of other games rip-offs as well. The gameplay in Mario 64 and Banjo-Kazooie was night and day. The only similarities were in broad-terms of level variety and the fact that they were both 3D platformers.

Why not just call all videogames a ripoff of Pong, if we're going to use such broad terms?
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Posted 2005-07-14, 08:22 PM in reply to Raziel's post starting "How did it rip off Mario 64? By being..."
Calm down Raz...is not that serious....
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Posted 2005-07-22, 09:18 PM in reply to Hades-Knight's post starting "Calm down Raz...is not that serious...."
A Dick With Ears said:
Calm down Raz...is not that serious....
Nobody addressed you, fat-sack. Speak when spoken to.

Xenn said:
Well, in both games you collect a shiny gold object which gives you access to later levels, which incidentally are accessed by running around a "main world castle" (I think Banjo-Kazooie had a castle).
Then wouldn't Mario 64 be a ripoff of the original Legend of Zelda, in which you collected golden Triforce pieces and skulked through "castle"-like environments? The two games had minor details in common, and not details that one or the other could claim they pioneered, either.
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Posted 2005-07-22, 10:22 PM in reply to Raziel's post starting "Nobody addressed you, fat-sack. Speak..."
Mmm, collecting gold objects. I actually like Banjo-Kazooie. It was pretty innovative, and not really similar to Mario 64.
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Posted 2005-07-14, 09:56 PM in reply to Raziel's post starting "How did it rip off Mario 64? By being..."
Well, in both games you collect a shiny gold object which gives you access to later levels, which incidentally are accessed by running around a "main world castle" (I think Banjo-Kazooie had a castle).

There are other similarities too. It doesn't matter, Banjo-Kazooie was just as fun.
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