Ah, this is almost what I've been waiting for. A buddy and I were just talking a few days ago about how we used to do the four way split screen Goldeneye on Nintendo 64. If Rare makes a Perfect Dark game for the DS, I'll finally be able to play, and NOT have someone looking at my screen!
As happy as this announcement makes me, it'll be wishful thinking to believe Microsoft would allow Rare to make a Perfect Dark game for the Nintendo DS, even though its sales would not directly affect the 360 at all. Hmm... it'll be interesting to see where this leads. *cough* Banjo Kazooie sucks *cough*
Last edited by JiN-RaiDeN; 2005-07-13 at 10:30 PM.
How did it rip off Mario 64? By being a 3D platformer? Then that would make Ratchet & Clank, Jak and Daxter, Rayman, Conker and a load of other games rip-offs as well. The gameplay in Mario 64 and Banjo-Kazooie was night and day. The only similarities were in broad-terms of level variety and the fact that they were both 3D platformers.
Why not just call all videogames a ripoff of Pong, if we're going to use such broad terms?
Nobody addressed you, fat-sack. Speak when spoken to.
Xenn said:
Well, in both games you collect a shiny gold object which gives you access to later levels, which incidentally are accessed by running around a "main world castle" (I think Banjo-Kazooie had a castle).
Then wouldn't Mario 64 be a ripoff of the original Legend of Zelda, in which you collected golden Triforce pieces and skulked through "castle"-like environments? The two games had minor details in common, and not details that one or the other could claim they pioneered, either.
Well, in both games you collect a shiny gold object which gives you access to later levels, which incidentally are accessed by running around a "main world castle" (I think Banjo-Kazooie had a castle).
There are other similarities too. It doesn't matter, Banjo-Kazooie was just as fun.