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Posted 2006-03-07, 03:58 AM in reply to Sovereign's post "Bored"
Hmmmm it has been a really long time since i have played D2 you could try a charger pally. I dont remeber alot about the newer items but i always had fun playing with an avengerdin. It wasnt overly effective once people started getting obscene amounts of absorb and resistance but it used to be pretty fun to play in pub games.
Think not disdainfully of death, but look on it with favor; for even death is one of the things that Nature wills.
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tidus2005 is neither ape nor machine; has so far settled for the in-betweentidus2005 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-03-07, 01:08 PM in reply to tidus2005's post starting "Hmmmm it has been a really long time..."
Oh yeah!

I always planned to make one of those...But my friend threatened to F R me if I did. Good idea.

Not going for the crusader. THey suck.
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Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2006-03-19, 08:02 AM in reply to Sovereign's post starting "Oh yeah! I always planned to make..."
Liberators are nice (charge/hammer) tried, true and tested but actually I've been playing around with trying to construct/revise the evolution of them (devolution?) in the Vanquisher (Charge/Hammer/Smite) for a while now and it works quite well.

I feel with the new gear the Vanquisher is once again able to make all three attacks viable and each has their own place in the pvp world making it perhaps even more versitile than the V/t....in fact since its so easy to stack now and nullify the FoH I really feel this is the evolution of the latest "versitile" build. You don't get a one hit kill hammer (though it remains around 9k-10k on screen) but you have an answer for everything (including a 6fps smite thats plenty strong with grief and a charge that will actually hit/hurt people unlike a V/t's charge) and if you're smart you can play up your strengths to their weaknesses usually....or at worst have it such that if you honestly have more skill you'll get them eventually...the Vanquisher's about mind games, strategy and patience...I like them

Other paladin builds? I'm going to ignore the "fun builds" Ive made recently like the Chaos Zealot and just talk about the Savior build...which really isn't all that new but makes for a cool/cheap little anti caster build where all you max are might/charge and your three resists for the passive bonus (place 1 in HS just for the hell of it). Throw on your resist and absorb gear with a high damage weapon and go to town and watch casters cry....really. There is a templar version as well if you don't like charge.

The most hilarious build I personally have made recently, though not a paladin, is a town summoner druid that ive nicknamed "the ref" because he's a 100% pure summon tree (no pvm or real pvp potential) that maxed out bear and its synergies along with HoW and has plenty of +skill/+mana/+fcr gear. He is the ultimate anti-townguarder...though he's an amusing townguarder himself in that he stays in town and just casts bear and HoW on anyone just outside, allowing you to easilly and (after squelching everyone) continuously spam rather intelligent phrases such as "LOL NOOB" and "CRY" all day until the townguarder decides to leave...it actually works surprisingly well given the bear really does do some nice damage and you can just keep on recasting it....and if the Townguarder decides to back off out of your cast range while you remain in town its usually enough so everyone else can get their bodies at least. The sounds of "OMG F***IN BEAR!" is music to my ears....

Last edited by DamonGalos; 2006-03-19 at 08:07 AM.
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DamonGalos is neither ape nor machine; has so far settled for the in-betweenDamonGalos is neither ape nor machine; has so far settled for the in-between
 
 
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