I need a little help here. Is there a way to change a character's class to an advanced or better version of that class when they reach a certain level, like on the Fire Emblem series? For example, on Fire Emblem, an archer, when it reaches a certain level, turns into a sniper. Or a cleric turns to a bishop. Or a cavalier turns to a paladin. Is there any way I can do that on RM2k3/XP?
What you need is all the different classes first of all, and a common event for each new class - for each character (we're talking about a lot of common events here. Say each character can have 4 classes, which changes as they level up. And you've got 6 characters... that's 24 common events. Talk to BC, he can probably cut it down to one for each character).
Basically, the common even (parallel process) is a conditional branch that checks to see if the character is a certain level (fig 1.). If the character IS that level, then it chages their class (4th page of events), and could show a little message.
fig1 shows the conditional branch.
fig2 shows the change class.
fig3 shows the complete code.
EDIT: As you can also see, in fig3, I cannot spell nifty.
I'll try the Class thingy in RMXp as soon as my FTP client has finished uploading... well, Frontpage really. FileZilla doesn't like files larger than a couple of mb, and the FTP with the webspace control panel hates me.