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Posted 2006-07-05, 09:39 AM in reply to Night Fiend's post starting "Thanks for the help. I got another..."
What you need is an event that triggers a series of battles with the troop ID that isn't used anywhere else in the dungeon. I'd post an example but I don't have Rpgmaker on this computer.
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Posted 2006-07-05, 10:51 AM in reply to Atnas's post starting "What you need is an event that triggers..."
Switches, I'd say.

First of all, which version of RPGMaker are you using, Night Fiend?
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Posted 2006-07-05, 12:27 PM in reply to Lenny's post starting "Switches, I'd say. First of all,..."
I'm using RPG maker XP. I need it so that after each battle the character can't fight it again.
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Posted 2006-07-05, 12:40 PM in reply to Night Fiend's post starting "I'm using RPG maker XP. I need it so..."
Aye. Switches.

Basically you have an event with a conditional branch, and a handful of switches.

Each monster corresponds to a switch. For example, Mr. Slime could be switch [0001], whilst Mr. Big Shot Bossy guy is switch [0057].

When you go up to the monster (I assume that they'll be shown), the event that shows them is a conditional branch that checks if said switch is on. If it is, it stops you from fighting the monster. If the switch ISN'T on, then it sends you straight into the monster battle.

Assuming you don't die, at the end of the battle, that monster's switch is turned ON.

If you give me about 30 minutes, the once I've cooked and eaten my pizza, and hoping that the threatened Thunderstorm doesn't come, or someone else doesn't use the computer, I could probably toss a demo together for you.

EDIT: Unless, of course, you want to try it out for yourself first to see if you can get it to work.

If so, then you'd have to put the event in the Monster Group part of the database, to be triggered when the Monster dies/HP is between 1% and 0%... ish.
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Posted 2006-07-05, 12:44 PM in reply to Night Fiend's post starting "I'm using RPG maker XP. I need it so..."
hi if u want i can make a demo for u and ill post it probably tonight or tommorow if u have time just tell me how u want it and ill try to do it like that otherwise ill just go off the top of my head and try
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Posted 2006-07-05, 02:16 PM in reply to phsyco025's post starting "hi if u want i can make a demo for u..."
Here's your demo, buddy.

Easy using the RMXP built in functions:

Conditional branch checking if the monster's switch is ON.

If it is, then nothing happens.

If not, it creates an Enemy Encounter with a custom Defeat Handler -- if you win, then that monster's switch is turned ON.

--

If you need help opening the file in RMXP, just ask.

Last edited by Lenny; 2015-04-15 at 08:16 AM.
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Posted 2006-07-05, 02:44 PM in reply to Lenny's post starting "Here's your demo, buddy. Easy using..."
heres the demo i said i would make maybe it'll help or Lenny's as long as one helps its all good
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Posted 2006-07-05, 02:57 PM in reply to phsyco025's post starting "heres the demo i said i would make..."
Edit: 
Right, I've got myself in order now.

Mine shows how to use switches to stop yourself fighting something twice.

Psycho's shows the series of battles.

Methinks what you want, Fiend, is a hybrid of the two, yes?

I also think that you should be able to put it all together using the two demo's. Just ask if you need any help.

Last edited by Lenny; 2006-07-05 at 03:07 PM.
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