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Posted 2007-12-07, 08:09 PM in reply to Raziel's post starting "It's alright so far. I'm three kills..."
You can gallop right past guards. They'll eventually stop following. Also, either after the first three hits or after you visit all three cities, you can fast travel between them and Masyf.

Myself, I was disappointed by the inability to do stealth kills most of the time due to getting caught in a cut-scene at the opportune moment.

As for roof-guards, they increase as you progress in the game, though they'll still be more annoying than fatal when you're running away.

I found the allies useful later on in the game when I wanted to pull guards away from where I needed to work and kill them. While a guard is tangling with them, they are very easy to kill, and when you're moving the fight you're more likely to encounter them.

Last edited by WetWired; 2007-12-07 at 08:18 PM.
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Posted 2007-12-09, 03:33 PM in reply to WetWired's post starting "You can gallop right past guards...."
I know that I can just hammer through the Kingdom areas, but I really do like the environment. I'd like the time and freedom to actually explore it, but the game doesn't really offer that option. You've gotta be rushing or crawling through it.

WetWired said:
Myself, I was disappointed by the inability to do stealth kills most of the time due to getting caught in a cut-scene at the opportune moment.
You mean during the actual assassinations?

As for the roof guards, I've started encountering more of them. The escape after killing the Merchant King in Damascus was a bit trickier than the previous three.

I still have yet to find a genuine use for the vigilantes. I can see your strategy coming in handy, but as of currently, I haven't found a situation that really warrants the need for it.
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Posted 2007-12-09, 05:49 PM in reply to Raziel's post starting "I know that I can just hammer through..."
Quote:
You mean during the actual assassinations?
Yes. Like for the guy with the wine fountain, I found information that I should go in through the courtyard, then climb from inside and arround, but as soon as I entered, a cutscene started and I wasn't allowed to climb untill I had archers shooting at me.
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Posted 2007-12-09, 07:23 PM in reply to WetWired's post starting "Yes. Like for the guy with the wine..."
I actually didn't have any problem with that scene. The archers, I found, were more focused on the party-goers than me. I just scaled the wall as close to the corner as possible.
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Posted 2007-12-29, 02:28 PM in reply to Raziel's post starting "I actually didn't have any problem with..."
The only things wrong with this game:

The whole "Set in the future" thing was dumb and pointless. They should have just left all of that crap out.

The ending was pretty horrible. It came way too suddenly, it wasn't even much of a cliff-hanger. The game just dropped off.

Why can't the main character, or anyone for that matter, swim? The docks was the most annoying place in the whole entire game, by far, because falling in the water meant death.
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Posted 2007-12-29, 03:20 PM in reply to !King_Amazon!'s post starting "The only things wrong with this game: ..."
All of your assassin tools hold you down, duh.
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Posted 2007-12-29, 04:30 PM in reply to !King_Amazon!'s post starting "The only things wrong with this game: ..."
Now I quite enjoyed the whole set in the future thing. To me it added an extra dimension to the game.

Sure, if Assassin's Creed were a one-off game, then the futuristic element would be pointless, but as a trilogy, it gives it more depth.

I agree with the abruptness of the ending though (and the fact that no swimming is a bithc). It threw me too. And as a result, I can't wait five years for the next one! Actually, it would be more like two - Ubisoft now have a functioning engine (the Scimitar Engine), and the whole idea mapped out, so it won't take them years to get everything sorted. Instead, they can go straight on to the storyline, and the development stages.

However, the studio that made it, Ubisoft Montreal, also make the Splinter Cell, Rainbow 6, and Prince of Persia games, not to mention Far Cry, so it may be a while before more resources can be diverted at the team within the studio for them to make the second game.

---

Bit of trivia - the success of Assassin's Creed effectively saved Ubisoft from being bought out by EA. Just think, had Jade Raymond and her team really f'ed it up, then we'd be seeing a lot of potentially good games with 12fps framerates, shite online functionality, and built to the Microsoft philosophy (if it works, it works. No point tinkering with it to get rid of bugs. Patches can do that once the product is out).
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Posted 2008-01-05, 04:57 PM in reply to !King_Amazon!'s post starting "The only things wrong with this game: ..."
King said:
The whole "Set in the future" thing was dumb and pointless. They should have just left all of that crap out.
I completely disagree. It added an atmospheric purpose to the HUD and tutorials. On top of that, if the game hadn't had that element to the story, it would have felt too much like Prince of Persia 4.
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Posted 2008-01-14, 11:32 PM in reply to Raziel's post starting "I completely disagree. It added an..."
I loved the game. It was very different from all the games that i play and love. I had no problem adapting to the controls or actually assassinating people. It did get old after some time, but the stealth that was needed towards the end kept me in it, especially the story line. I loved how it was set in the future, because it now allows for a sequel.

To answer Lenny's question from the previous page, the eagle vision at the end ahd some meaning to it. I dont know how to say this without wrecking the ending so if you want to know, then wikipedia it. It gives a pretty good description.
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