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Posted 2006-07-06, 08:25 PM in reply to Lenny's post starting "Must be the American way - ending..."
Hey thanks for the help everyone I have my monsters working fine. If I have anymore questions I'll post them here.
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Posted 2006-07-07, 09:12 AM in reply to Night Fiend's post starting "Hey thanks for the help everyone I have..."
Ok I'm having a slight problem with my treasure chests. Whenever sometimes looks inside after they have already opened it the chest closes and says the chest is empty and then it re-opens. How can I fix this?
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Posted 2006-07-07, 09:20 AM in reply to Night Fiend's post starting "Ok I'm having a slight problem with my..."
Preconditions, is what you need.

Give me a mo, I'll find the other thread on it - quite a few people have the same problem.

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EDIT: http://zelaron.com/forum/showthread.php?t=39340

Try and work it out from that answer. I'll be doing the same.

Last edited by Lenny; 2006-07-07 at 09:25 AM.
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Posted 2006-07-07, 09:33 AM in reply to Night Fiend's post starting "Ok I'm having a slight problem with my..."
Night Fiend said:
Ok I'm having a slight problem with my treasure chests. Whenever sometimes looks inside after they have already opened it the chest closes and says the chest is empty and then it re-opens. How can I fix this?
Actually i had the same problem before and i got help from Atnas (I think) anyway what i did was i put a picture of the chest closing after it opened and i made a demo (just coz i like making demos and its easier to understand)
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File Type: zip Project4.zip (210.1 KB, 2 views)
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Posted 2006-07-08, 10:24 AM in reply to phsyco025's post starting "Actually i had the same problem before..."
ok my chests are working but when i make a chest that needs a key the chest will open and say "you need a key to open this"
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Posted 2006-07-08, 11:03 AM in reply to Night Fiend's post starting "ok my chests are working but when i..."
Hmmm... you can either have it as a conditional branch that checks to see if you have the item - if yes, then the chest event open bit comes in, if no then it says "You darfty. You need a key!".

Or, I think you might be able to do it with switches.
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