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Posted 2003-11-26, 10:09 AM
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Fixes:
Line of sight issue relating to multis causing some issues with small towers
Player vendors should handle containers in a more accurate manner
Potential server crash bug when setting a pets name to null
Peach cobblers now require the proper ingredients
Ghosts will no longer block doors from closing
Issue resolved where under certain situations a ghost could become poisoned
Potion keg quantity message fixed when the keg is about half full
Houses may no longer be placed directly next to an impassable land tile (like mountains)
Locked containers will no longer be snoopable
Human NPCs in town should now properly call guards when they see a murderer
Sextant should now use the proper base X and Y
Server crash issues relating to equipment validation
Ghosts can no longer give pets commands
Sacrifice should now be able to gain past the initial Knight level
Hiding no longer has a chance to gain when getting the 'You can't seem to hide right now' message
Monsters can no longer gain in the Justice virtue by killing murderers
Being killed by a guard should now correctly give that message to party members
Ghosts are no longer snoopable
Spirit speak 'ghost-talk functionality' should now use the old style rules
Player vendor charge-per-day label should now be accurate
Crash bug when stealing stackable items of 0 weight
Crash bug when a player or monster gets 0 maximum hit points
GameTime property of PlayerMobiles should now be counted correctly when reconnecting
Additions:
Veteran reward system - Not enabled yet.
Player-owned barkeepers
Hair stylists
Mahjong game
Tinkers may now craft jewelry with gemstones
Profanity protection
Compassion virtue implemented
Weapon/Armor durability:
Weapon base min/max durability defined, 5% chance to deteriorate every hit
Exceptionally crafted armor and weapons will now have +20% durability
When armor or weapons reach 10% of their max durability a message is given above the characters head: 'Your equipment is severely damaged'
The following creatures will now breath fire:
Hell Cats
Hell Hounds
Fire Steeds
Nightmares
Lava Lizards
Lava Serpents
Lava Snakes
Fire Gargoyles
Ancient Wyrms
Sea Serpents
Deep Sea Serpents
Serpentine Dragons
Shadow Wyrms
Skeletal Dragons (well, it breaths cold)
Drakes
Barkeeper : standard vendor, found in taverns, sells barkeep contracts
CustomHairstylist : special vendor which can restyle or dye player hair or beards
NewPlayerTicket : specific to a single player, gives them a special item of their choosing (not added yet)
Spyglass : tinkerable, displays current moon phase
BarkeepContract : deed used to place player-controlled barkeepers in houses
Changes:
Losing fame on death will now correctly be scaled to the player's current fame: the more they have, the more they lose
Weapons, armor, and clothing bought from NPCs or found on monsters, when smelted (or cut with scissors) will produce only 1 of that resource
Red players will no longer be able to open the virtue gump
Player vendors will respond when asked by name (name buy|browse|collect|status|dismiss|cycle) rather than the generic 'vendor' prefix
Fastwalk prevention algorithm changed to now literally slow the player down rather than to disallow their moves
Summoned magical creatures will no longer cast heal on themselves
Tinkers may now craft some items with different ingot types
Ore smelting success chance changed to match OSI
Jars of honey are now stackable
Black background of some gumps now uses a different gump ID due to recent client patch
Sturdy shovels and pickaxes now have 180 uses, rather than 150
Discordance effect will nullify if the bard leaves range of the creature
Furniture dye tubs can now dye potion kegs
House placement routines now check that the tile is not directly touching (within 1 tile) any invalid land tiles (furrows, roads, sandstone pavers)
Daemon slayer group updated to contain many more creatures
Skill titles 'swordsman', 'fisherman', and 'armsman' will now have an appropriate female version
Poisoning skill now lowers karma when used
Guildmasters may now set the guild website when changing its charter
When attempting to buy an item without a description from a player vendor, the name will no longer be taken from tiledata, instead: 'an item without a description' will be displayed
Many misc creature loot and sound changes
Monster aggression is no longer automatic, but is instead on a 10-second timer
Maximal values for fame and karma have been raised to 15,000 (from 10,000)
Strongboxes and trash barrels may no longer be placed near house doors
Kirins are now treated as magical creatures
Pets now move a bit faster, significantly so when following their master
Completing an NPC escort will now award some fame
Escort delay message tweaked to match OSI
Plague spawns are now with red notoriety
Attempting to place a house in a treasure-protected area will now give a message different than normal
Carving monsters in will now yield twice as much wool, feathers, and hides
Sheep now yield 6 when killed and carved.
Message sent when requesting a the time until your next bulk order is now over the vendors head
Player vendor charge per UO day slightly tweaked to match OSI
Instruments:
May now be exceptionally crafted and contain a maker's mark. Exceptionally crafted instruments have a +10% bonus to bard success chance
Support 'slayer' properties that give the instrument +20% bard success chance to certain creatures (and -20% to opposition of those creatures)
Now have a 'uses remaining' property (ranges from 350-450, *2 when exceptional) to limit uses in barding skills
Locked down containers:
Items placed in them will now automatically become locked down
Items that have been explicitly released inside a locked down container will decay
Lighting times tweaked to be closer to OSI (not an exact match, OSI does not implement smooth transitions, and that was decided a bad decision)
The following items may now only be fished up in deep water:
Special fishing nets
Big fish
Treasure maps
Messages in bottles
Other changes:
Poisoning damage, delays, and interval changed
Spell damage delays changed
Explosion spell damage now comes at the same time as the explosion effect
A partial spell recovery delay is now applied when a spell is disturbed


I'm breaking the limit inside you, stop begging someone to hide you. I'm breaking the limit inside you, don't run away, bring it on straight to me!
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