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Posted 2005-04-02, 04:14 AM in reply to Medieval Bob's post starting "I like the job idea, but I didn't like..."
You are gonna get your way...Kara is now Sylian. I like the idea of each person having their own jobs. And I like Draco's idea that as the person levels up they are able to "access" new job types (which become available as you level up).

I've gotta start writing all this down, my printer is on it's last legs now......

As for Khirma's jobs, Red Mages are supposed to do a bit of everything (I haven't the faintest idea, I'm a going with what BC said), so Khirma must have jobs from each of the three main classes - Black Mage, White Mage and Swordsman.

Which level-up-to-get-jobs thingy is gonna be used? I read your (Draco's) post as being when the characters level goes up, but on re-reading I found it actually said when the character gets to a certain level in a job...I have no idea which one we are gonna use...anyone??

Edit: 
Another idea...instead of getting new jobs as you level up, you get new attacks and abilities within each job...but only when you level up that job...take the job system in FFX-2...something like that...and maybe you can get a new job when your character reaches a certain level...


----------

As for Yahoo!Messenger, good to see you've joined up Draco. A little proble I've found with the online version of it (e-messenger), it won't allow you (or at least me) to add any new buddies...I'll have a few more tries on it today, if it still doesn't work, then I'm sorry, but those without it will have to download the Yahoo! Messenger program...

----------

Right, where was I...oh yes, notebook to write everything down...

Last edited by Lenny; 2005-04-02 at 06:10 AM.
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Posted 2005-04-02, 06:19 AM in reply to Medieval Bob's post starting "I like the job idea, but I didn't like..."
Right, screw editting an old post and making it too full of detail, here's a brand new post...

Another idea, to do with jobs etc. Each member starts off with a basic job thingy (Eg Raphael - Basic Mage; Cecily - Basic Heal; Azrael - Basic Swords skills) and as they level up then the other three or two jobs become available...let's try and make it 3 other jobs, then each character has 4 jobs to choose from...

Also, each member who isn't really a weapon-weildr can have their own weapon (excludes Azrael) to start off with that they can upgrade (Eg Cecily - Staff; Leonardo - Whip; Sylian - Knives; Kirma - Spear??; Raphael - Hand type things -- such as Iron Fist, or Brass Knuckles)...

Last edited by Lenny; 2005-04-02 at 06:22 AM.
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Posted 2005-04-02, 06:28 AM in reply to Draco2003's post starting "Okay, sorry I haven't been on in a..."
As for the names...you'd be happy if at least one is used...yes?? How about most of them?? There are definately some in the list that can be used as names for people...Vutirael is one that will be used for someone in the army of Southern Monterrassat...any not used can be made into town names...

Got any more??
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Posted 2005-04-02, 07:17 AM in reply to Lenny's post starting "As for the names...you'd be happy if at..."
I'm fine with whatever system we end up with as long as it's not like that of FF5. That's because of the sheer fact that all characters were exactly alike. Yes, I think upgrading to the next tier class requiring a certain level in lower tiered classes is a good idea, but we'd have to come up with a good number more classes.

For instance, one character would have 4 options, then when he got to level 5 in 2 of them, a new class would open up. That would require three 2nd tier classes. Assuming we only have two tiers, that's 7 classes for each charater. While some of them may overlap (in the case of the red mage), I'm very adamant in the idea that classes should be mostly (if not entirely) character-specific. We want difference in our characters. They need to be useful in different ways (or at least in different styles).

I think, if this is what we want to do, that I can sit down and see if I can pump out seven or more classes for each character type and then try to organize them into some rational sort of progression. If I'm not busy today, I'll see what I can come up with.
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Posted 2005-04-02, 11:17 AM in reply to Medieval Bob's post starting "I'm fine with whatever system we end up..."
Okily Dokily.

Note about the Red Mage, he could have watered down versions of some of the Black and White mages jobs, and the Swordsmans jobs...but not all of them. With another 7 classes for each person then the red mage would have somewhere around 30 classes, and maybe some specific to him...so...we'd need to do something about him...maybe give him only a few of each persons classes and one or two of his own...

If, maybe, you could "pump out" a few example abilities for each character job (one or two would be enough - something like: Black Mage - Job: Elemental Mage - Fira, Firaga) then I'll be able to create a list of abilities and describe them so Aurvian can make them...
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Posted 2005-04-02, 01:06 PM in reply to Lenny's post starting "Okily Dokily. Note about the Red..."
First of all, the red mage should have no more jobs than the other classes. He's the perfect example of the jack of all trades master of none philosophy. He's a combination of their powers, not a body able to gain all of them.

Secondly, and damn this took a long time, how's this?

Most spells will have variable levels of power. In this way their damage or effectiveness will increase. That's why the higher rank spells with the same effect have different names (Soothe, Heal, and Recover all heal, but there will be Soothe, Soothe II, and Soothe III before Heal is acquired.). Some spells will only have the one level (such as Life).

For example: If Raphael is a level 3 Elemental Mage, a level 2 Undead Mage, and a level 1 Poison Mage, he will have the following:
Fire III, Water III, Lightning III, Earth III, Summon Skeleton II, Summon Zombie II, Summon Wraith II, Poison, Decay, Drain

- Raphael ( Black Mage)
Rank 1: Elemental Mage - Fire, Water, Lightning, Earth
Rank 1: Undead Mage - Summons Sketon (strong melee attack), Summon Zombie (attack and poison damage), Summon Wraith (attack and small chance of death)
Rank 1: Poison Mage - Poison, Decay, Drain (steals life and gives it to the caster)
Rank 2: Death Mage (requires Undead and Poison) - Death (low chance of instant kill), Doom (sure death with timer), Demi (half life)
Rank 2: Destructo Mage (requires Elemental and Poison) - Burst, Poison Nova, Bio
Rank 2: Summoner (requires Elemental and Undead) - Summon Fire Elementa, Summon Earth Elemental, Summon Water Elementa, Summon Air Elemental
Rank 3: Dark Magi (requires all three rank 2's) - Meteo, Flare, Ultima

- Cecily (White Mage) -
Rank 1: Holy Mage - Flash, Holy Water
Rank 1: Priest - Soothe (heal 1), Regeneration, Revive (life with low or medium hit points)
Rank 1: Defender - Magic Mirror, Protection (wall), Spectral Armor (less effective combination of the two)
Rank 2: Cleric (requires Defender and Priest) - Prayer (cures status ailments), Haste, Slow
Rank 2: Purist (requires Holy Mage and Priest) - Unsummon, Convert Undead
Rank 2: Faith Healer (requires Holy Mage and Defender) - Raise (life with full hit points), Rejuvinate (regen 2), Heal (heal 2)
Rank 3: Light Magi (requires all three rank 2's - Life (precastable life 2), Magic Symbol (prevents status ailments), Recover (heal 3)

- Azrael (Swordsman)
Rank 1: Knight - Guard (protects another party member), Cleave (multiple enemy damge), Shield Bash (slows enemy and does damge)
Rank 1: Samurai - Slash (bleeding damage - like poison), Whirl (multiple enemy damage)
Rank 1: Ninja - Jump (exactly like jump in FF4), Throw, Stealth (increases evade)
Rank 2: Master Swordsman (requires Knight and Samurai) - Frenzy (multiple hits on one enemy), Power Strike (increased damage strike)
Rank 2: Assassin (requires Samurai and Ninja) - Backstab (triple damage with lowered hit rate), Poisoned Blade (strong poison damage)
Rank 2: Dojo Master (requires Knight and Ninja) - Sure Strike (never misses), Disarm (attack that lowers enemy's damage)
Rank 3: Blade Master (requires all three rank 2's) - Berserker Cleave (multiple hits to all enemies), Concentrate (increases damage and defense), Decapitate (chance of instant kill), Has dual wield ability.

- Kirma (Red Mage)
Rank 1: Black Mage - Fire, Lightning, Poison, Summon Skeleton
Rank 1: White Mage - Flash, Soothe, Revive, Spectral Armor
Rank 1: Swordsman - Slash, Cleave, Stab
Rank 2: Dark Blade (requires Black Mage and Swordsman) - Lightning Sword (like spire in Chrono Trigger), Poison Slash (damage to all with poison inflicted), Dual Sword (summon and attack beside skeleton)
Rank 2: Light Blade (requires White Mage and Swordsman) - Holy Impale (stab with holy damage), Banishment (chance of instant death to undead)
Rank 2: Grey Mage (requires White Mage and Black Mage) - Blur (group haste), Lethargy (multiple enemy slow), Heal, Burst
Rank 3: Sword Magi (requires all three rank 2's) - Undead Bane (stab with banishment), Scourge (multiple enemy attack and Doom), Rejuvenate Technique (group rejuvinate)

- Sylian (Thief)
Rank 1: Thief - Steal, Sneak (rasises evade)
Rank 1: Thug - Bash (damage and slows enemy), Intimidate (lowers enemy damage)
Rank 1: Rogue - Stab, Swift (increases chance to hit)
Rank 2: Mugger (requiers Thief and Thug) - Mug (steal and attack)
Rank 2: Prowler (requires Thug and Rogue) - Assassinate (low chance of instant death), Temple Shot (either miss or triple damage)
Rank 2: Kleptomaniac (requires Thief and Rogue) - Pickpocket (steal money), Purloin(multiple enemy steal)
Rank 3: Shadow (requires all three rank 2's) - Swindle (multiple enemy steal currency), Pounce (multiple enemy mug)

- Leonardo (party member; Tamer)
Rank 1: Water Tamer - Summon Dolphin (high damage water), Summon Fish (chance of double damage), Sea Speak (chance of banishment of a water creature - 'ask them to leave')
Rank 1: Earth Tamer - Summon Bear (high damage earth), Summon Monkey (attack and slow effect), Earth Speak (chance of banishment of an earth creature)
Rank 1: Wind Tamer - Summon Eagle (high damage air), Summon Hawk (chance of double damage), Wind Speak (chance of banishment of an air creature)
Rank 2: Amphibian Tamer (requires Water Tamer and Earth Tamer) - Summon Aligator (high damage and chance for critical), Summon Toad (poison and slows enemy), Summon Siren (chance of banishment of multiple earth and water creatures)
Rank 2: Monster Tamer (requires Water Tamer and Wind Tamer) - Summon Giant(high damage attack), Summon Harpy (high damage magic attack)
Rank 2: Beast Tamer (requires Wind Tamer and Earth Tamer) - Summon Boar (high damage and chance to confuse), Summon Elephant (chance of instant kill)
Rank 3: Supreme Summoner (requires all three rank 2's) - Summon Demon (fire damage), Summon Seraph (holy damage)
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Last edited by Medieval Bob; 2005-04-02 at 01:13 PM.
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Posted 2005-04-03, 04:26 AM in reply to Medieval Bob's post starting "First of all, the red mage should have..."
That's perfect! Thank you. I'll get down to the abilities as soon as I get home. You're a star Mr. Bob......


Well there's no way I'm gonna write all that by hand into my notebook...time to get out the printer...
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Posted 2005-04-03, 02:58 PM in reply to Lenny's post starting "That's perfect! Thank you. I'll get..."
Hey, guess what. Good news.

The v1.0 engine will be done by Saturday. A slight delay due to a new part of the system. I added a volume control for BGM and SFX.

More ideas to come soon.

Thanks Medieval Bob, that is the backbone of the game right there. You get full credit.

Last edited by Wed-G; 2005-04-03 at 03:02 PM.
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Posted 2005-04-03, 03:02 PM in reply to Wed-G's post starting "Hey, guess what. Good news. The v1.0..."


This makes me so happy!!!


What are the basic features of it?? And do you have any screenshots??
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Posted 2005-04-03, 07:17 PM in reply to Lenny's post starting ":D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D..."
Well good news, Lenny.

V1.0 IS COMPLETE.

Full version right here!

http://zelaron.com/forum/showthread.php?t=36264

-------------------------------------
Disclaimer:

Neither Bladestar Productions or Zelaron.com take any credit or affiliation with this file.

This file has been scanned with Norton Anti-virus and no infection was found.

By downloading this file you take full responsibility for it.
-------------------------------------

Hope it won't be a disappointment!

Last edited by Wed-G; 2005-04-07 at 09:11 AM.
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Posted 2005-04-04, 11:47 AM in reply to Wed-G's post starting "Well good news, Lenny. V1.0 IS..."
It may just be me...but I can't get it working...I've downloaded it, extracted it...and tried to open it in...RMXP...which is why it won't work...my bad...
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Posted 2005-04-04, 03:49 PM in reply to Lenny's post starting "It may just be me...but I can't get it..."
i cant get it to work in RM2K3, maybe im doing something wrong. I extracted the file to the folder i use, and i still cant open it. I noticed that it doesnt have the little Alex icon file, which i guess represents the game. You might wanna check that, or maybe im delerious. O.O Anyways hurry and fix it, cause the suspense is killing me.
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Posted 2005-04-05, 09:02 AM in reply to Draco2003's post starting "i cant get it to work in RM2K3, maybe..."
Draco2003 said:
I noticed that it doesnt have the little Alex icon
Dude, it's not supposed to have that file. It is too big(to me) to put in there so take one from a different game.

The file is not a game, really. It is just the engine. Ignore the stuff I forgot to take out, like items and such... stupid me.

The diary doesn't work for the following reasons: the diary is such a custom system, that if I made a layout for it, then if a lot of people use the engine, than no one would have an original game.

If you try to play the game it'll say missing file "Wed-G" don't worry. It's just a charset that didn't go with the game. Set the main hero "Player" to a different Charset.

It is RM2K3, so that file would be a necessity to open the file.

Yep...

I've got everyone excited now, I hope it's not a dissappointment.

------------------------------------------------------------------------

Any bugs in the system, e-mail questions to me. Don't clutter the forum. I'll start a new thread with stuff for the engine.


Last edited by Wed-G; 2005-04-05 at 10:17 AM.
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Posted 2005-04-05, 10:01 AM in reply to Wed-G's post starting "Dude, it's not supposed to have that..."
Setting: Fades in on a boat with mist floating by. A hooded man is standing on the north side of the boat(boat is facing left on-screen). A few people are walking on deck.

Cutscene: The captain walks to the middle of the boat.

Captain: “The boat will land in a few minutes. Make sure ya gacher stuff wicha.”

The captain walks off-screen.

Play-time(Ship):Allow player to walk around and talk to anyone on the ship.

Four events to talk to:
Captain: “Iffin yer gonna make trouble, I’ll a-toss ya overboard.”
NPC 01: “This is my first time to sail to Iuirlas. I hope it is what I expect it to be.”
NPC 02: “I had to get away from Monterassat. There is too much politics right now.”
Sailor: “Don’t mind the captain. He don’t mean no harm.”

Cutscene After player talks to everyone, the scene fades. Player hears a thud sound and the scene fades in with player docked at a harbor.

Play-time(Milacan Harbor): Allow player to walk off the boat and head to the woods.

Six events to talk to:
Captain: “We won’t let ta Monterassat til mornin.”
Sailor: “We have to stock up on supplies for our trip back to Monterassat.”
Col. Nesan: “Northwest of this harbor is Milacan Castle. Milan is the town inside the castle walls.”
NPC 03: “This harbor has be in repair for nearly a decade, yet it still works perfectly.”
Glyphnode: Would you like to save you game?”
Yes or No
Yes case: open save screen, complete healing.
No case: end event.
Teleport Event: Teleport to Milian Forest.

Play-time(Milian Forest): Two maps of the forest, Southeast end and Northwest end.

North west end:
Cutscene: Character walks north and comes to a pond. He sits and rests on a log.
Cloaked man: “What a long trip…”

Wolves howl in the distance.

(I'll finish it later, or maybe this afternoon.)
------------------------------------------------------------------------



Last edited by Wed-G; 2005-04-05 at 10:06 AM.
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Posted 2005-04-06, 11:53 AM in reply to Lenny's post starting "Do you want me to descirbe them in a..."
Lenny said:
someone help with ideas for party members 5 and 6's attacks...please??
Well I have a drawing book with attacks, dont have it with me though but ill lend you in later.


I have an idea about giving the characters ranks we use a crs or Customizable Rank System. The heroes ranks can be customized, if you want them to be a certain rank or somethin they have to search, do certain subquests, read certain books and find certain gems/etc.
Also clothing should be attachable by your progression in a chosen rank or regular level. Same with spells/attacks.
CRS means we have to use a custom battle system. its up to you guys. ANother idea certain things can be found during certain parts of the day keep it daily or weekly cause monthly and yearly get annoying. Gotta wait till fthe first of the month till dojo opens again....DAMN!!!!

Last edited by Aurvian; 2005-04-06 at 12:02 PM.
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Posted 2005-04-07, 09:09 AM in reply to Aurvian's post starting "Well I have a drawing book with..."
Where'd Lenny go? Hmm...

GREAT BRITAIN HAS ABDUCTED HIM!!!!!
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Posted 2005-04-07, 10:33 AM in reply to Wed-G's post starting "Where'd Lenny go? Hmm... GREAT..."
Poor Lenny. He was a good person. We shall probably get him back in itsy bitsy pieces...

Anywho...RULE BRITANNIA!!!

Whatcha want me to say??

I like every idea...it seems pointless to keep on saying I like it...it wastes space......

If every idea can be put into the game, then be put in it will.
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Posted 2005-04-10, 11:37 AM in reply to Lenny's post starting "Poor Lenny. He was a good person. We..."
Sorry for the double post...

----------

I've been talking to Tyran and he has this to say about the site:

Tyran said:
Well, im gonna make it out of images, hoping someone could take some screenshots from the demo itself. I am gonna make a short one level game and I want the same system as the other game(color schcme from text menus etc) so I can set the menu text to be the links I will use, take an SS and cut them out and use them as the link buttons.

I will want a colour idea from the team for the middle where all the info will be for each link.

Just copy that nad post it for me.

Its gonna be great.
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I have to admite I still haven't done the abilities...sorry...please don't kill me...I'll do them tonight...or at least as many as I can tonight...

Last edited by Lenny; 2005-04-10 at 11:41 AM.
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Posted 2005-04-10, 04:31 PM in reply to Lenny's post starting "Sorry for the double post... ..."
I think you should use some important scenes for the SS's. Scenes that include the Hero(s), using maybe some battle techniques. That type of scenes, that would be cool for the layout.
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Posted 2005-04-11, 08:51 AM in reply to Original Sin's post starting "I think you should use some important..."
Original Sin said:
I think you should use some important scenes for the SS's. Scenes that include the Hero(s), using maybe some battle techniques. That type of scenes, that would be cool for the layout.
I have no clue what that means...

WHERE IS MY MIND!!!???
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