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Posted 2007-02-24, 12:54 PM in reply to hotdog's post starting "Lol I agree with Lenny as far as most..."
I did. And the problem isn't the leveling, it's the everyone levels when you do part.
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Posted 2007-02-24, 03:37 PM in reply to WetWired's post starting "I did. And the problem isn't the..."
You know, I'm quite looking forward to that.

In Guild Wars, the levels of monsters and whatnot stay within a range of levels in each area. If I go to Ascalon with my characters, they will be fighting Level 4 monsters. I can go for a stroll, get a following of 30 or so, wipe them out with one fireball, and carry on walking on my lonesome. It's no fun to go to Ascalon. Whereas if I go to the desert, the Ring of Fire then the monsters are all Level 20 and above. It's a challenge, and so it's fun to hunt them.

A system where the enemies level proportionally to your character, to me, sounds like a lot more fun than each area having a certain level, or the enemies throughout the game just having a single fixed level that they are at.
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Posted 2007-02-25, 12:27 AM in reply to Lenny's post starting "You know, I'm quite looking forward to..."
Well yes, it's great, if the enemy net power gain per level is less than or equal to your net power gain per level. But if you have a build with many not-hurt-the-enemy-more skills, such as support magic, you'll soon find yourself overwhelmed.
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Posted 2007-02-25, 09:44 AM in reply to WetWired's post starting "Well yes, it's great, if the enemy net..."
And so common sense should dictate that you wouldn't have one of those builds.

I'm thinking of going for Warrior Mage type thing... sword and fire. Good or bad choice?
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Posted 2007-02-25, 11:34 AM in reply to Lenny's post starting "And so common sense should dictate that..."
Well, this is the build that I used in Morrowind, and this is the type of character I like to play.
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Posted 2007-03-17, 12:18 PM in reply to Lenny's post starting "And so common sense should dictate that..."
That would be a great build, in fact I have a guy with only one magic skill and that is destruction the rest of his major skills are blade armor block ect. ect. whatever you want, but i would suggest always taking some kind of big boom magic.

I agree with wetwired though the enemy leveling is the same as you leveling. You only get like what? 10 hitpoints? if that a level and the enemies get to be in groups too. So in essence its like fighting four or five of yourself at the same level with the same level of skills.
skurai said: [Goto]
big Foot -
A Big Monkey. So?
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Posted 2007-03-17, 12:20 PM in reply to hotdog's post starting "That would be a great build, in fact I..."
Makes it more of a challenge, that way, though. And, therefore, more fun.
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Posted 2007-03-17, 12:31 PM in reply to Lenny's post starting "Makes it more of a challenge, that way,..."
Oh yeah i almost forgot if you gonna be a warrior you need to decide straight off if your going to use shields or not because the claymore is far surperior to any weapon in terms of dmg and speed balance and also there is the Chronicle Blade which is a claymore that does 30 attack blocks dmg resistances and has a speed increase. That is the best blade in terms of swordfighters who fight with a big blade.
skurai said: [Goto]
big Foot -
A Big Monkey. So?
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