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Posted 2005-04-11, 09:41 AM in reply to Wed-G's post starting "I have no clue what that means... ..."
Wed-G said:
WHERE IS MY MIND!!!???
Sorry wedge I was using it for an experiment *tosses wedge his mind back*
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Posted 2005-04-11, 10:28 AM in reply to Wed-G's post starting "I have no clue what that means... ..."
You know, take screenshots from the game itself to be used as the layout. But instead of completely random screenshots, take ones from ingame cutscenes and battles. Ones that are interesting and can be used to create a layout as lenny posted that this 'tyran' person asked him to.
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Posted 2005-04-11, 12:12 PM in reply to Original Sin's post starting "You know, take screenshots from the..."
A couple of nice ones could be:

- The red light magic in the intro.
- When Azrael fights Raphael I think I put in a little bit where Raphael makes a sword out of thin air - made of blue light particles...
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Posted 2005-04-11, 01:05 PM in reply to Lenny's post starting "A couple of nice ones could be: -..."
Sorry for the double post...please don't hurt me...

----------

I've written the bulk of my little abilities document...and small descriptions of Raphael's abilities...the rest I will do during the week...they take so long!!!

Anywho...here is the document so far...

Mr. Bob, please will you tell me if I get any of the descriptions for abilities wrong etc...???

Also, I think that we need some new names for quite a few...especially the upgrades...instead of having II or III after the attack...

Last edited by Lenny; 2005-04-11 at 01:14 PM.
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Posted 2005-04-11, 01:16 PM in reply to Lenny's post starting "Sorry for the double post...please..."
I can give input and suggestions if needed. Just don't expect me to be very useful over the next couple of weeks...

I've got a midterm this week. I've got a midterm next week. I've got a program due next week. Also, I'm buying a house, and it's turning out to be a lot more involving than I initially expected. Additionally, I've got some personal problems that I'm having to work through right now. *whew*
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Posted 2005-04-11, 02:24 PM in reply to Lenny's post starting "Sorry for the double post...please..."
Lenny said:
I've written the bulk of my little abilities document...and small descriptions of Raphael's abilities...the rest I will do during the week...they take so long!!!
..
Imma go play starcraft for a bit and then imma reply later
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Posted 2005-04-12, 09:31 AM in reply to Aurvian's post starting "Imma go play starcraft for a bit and..."
Okily Dokily...to Mr. Bob.

Okily Dokily...to Aurvian.


Gives me time to complete the document then...also I think I may make a document for the weapons each character will have...

Talking about weapons...maybe in each town that the party visits there is a shop that can upgrade/customise the weapons...as well as let people buy new weapons...

For example...let's say Azrael has a sword.
After battles, the party will recieve some items...say they gotta Water stone, a sleep stone...and a +25 strength stone...

Azrael's sword can be taken into the shop, and the items can be given to the shopkeeper who will then upgrade the sword making it a sword that:

- Is now a water elemental sword
- May inflict sleep
- Has a strength of +25 more than it was.

What do people think??
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Posted 2005-04-12, 12:06 PM in reply to Lenny's post starting "Okily Dokily...to Mr. Bob. Okily..."
Lenny said:
Okily Dokily...to Mr. Bob.

Okily Dokily...to Aurvian.


Gives me time to complete the document then...also I think I may make a document for the weapons each character will have...

Talking about weapons...maybe in each town that the party visits there is a shop that can upgrade/customise the weapons...as well as let people buy new weapons...

For example...let's say Azrael has a sword.
After battles, the party will recieve some items...say they gotta Water stone, a sleep stone...and a +25 strength stone...

Azrael's sword can be taken into the shop, and the items can be given to the shopkeeper who will then upgrade the sword making it a sword that:

- Is now a water elemental sword
- May inflict sleep
- Has a strength of +25 more than it was.

What do people think??
You will need lots of swords.. for a weapon and 20 stone types, with a max of 3 stones at a time:

From my calculations it is 7,980 different combinations (21*20*19), and that's assuming that you can't have the same stone more than once, and there's not more than one blank space. That's one "base" weapon. Good luck
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Posted 2005-04-12, 12:24 PM in reply to BlueCube's post starting "You will need lots of swords.. for a..."
Well, how about a weapon having a maximum of one stone, and stones can be combined to make more powerful stones.

For example:
3 fires make a "fire 2"
3 "fire 2"s (9 fires) make a "fire 3"
3 "fire 3"s (27 fires) and 3 "water 3"s (27 waters) make a flare
3 "earth 3"s (27 earths) and 3 "lightning 3"s (27 ligntnings) make a meteo
3 meteos (81 earths and 81 lightnings) and 3 flares (81 waters and 81 fires) make an Ultima.

Thus, you would have 15 different stone types, but only 15 variations of each weapon because you only get one stone per weapon. Also, it wouldn't be easy to make all your weapons Ultimas simply because of the sheer amount of time it would take. You could make the items drop rarely, but higher level creatures and bosses drop the higher level ones.
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Posted 2005-04-12, 05:03 PM in reply to Medieval Bob's post starting "Well, how about a weapon having a..."
Fire 1/2/3, Water 1/2/3, Bolt 1/2/3, Earth 1/2/3, Meteo, Flare, Ultima (15 stones, plus the blank for 16 types). Not too bad, but remember that it's a 16x multiplier to however many "base" weapons you have in the game. Assuming 25 weapons, that's 400 with that system. Of course, it depends ENTIRELY on whether or not you want to put that kind of effort into it.


Also, I'm wondering what the difference between the Fire and Fire3 swords would be? Just attack power? Because they'd both simply have the Fire element on it.

"Breaking" the weapon would require some major forethought, however - Unless you like having code like this:

Code:
Bad Code

if you picked to upgrade Dude 1's weapon: 
{
if Dude 1's equipped sword = fire1 sword
   {
      unequip Dude 1's sword
      delete fire1 sword
      add sword
      add fire1 stone
   }
   
   if Dude 1's equipped sword = fire2 sword
   {
      unequip Dude 1's sword
      delete fire2 sword
      add sword
      add 3 fire1 stones
   }
   
   if Dude 1's equipped sword = fire3 sword
   {
      unequip Dude 1's sword
      delete fire3 sword
      add sword
      add 9 fire1 stones
   }
}

if you picked to upgrade dude 2's weapon:
{
   if Dude 2's equipped sword = fire1 sword
   {
      unequip Dude 2's sword
      delete fire1 sword
      add sword
      add fire1 stone
   }
   
   if Dude 2's equipped sword = fire2 sword
   {
      unequip Dude 2's sword
      delete fire2 sword
      add sword
      add 3 fire1 stones
   }
   
   if Dude 2's equipped sword = fire3 sword
   {
      unequip Dude 2's sword
      delete fire3 sword
      add sword
      add 9 fire1 stones
   }
}
Not very neat, nearly impossible to change who owns what weapon, and shared weapons would get confusing as heck.

At a glance, it would be better to do something like below. However, you'd have to plan the items in advance, so that the numbers are done correctly. The Weak Sword (and variants) might be number 21-40, the Medium Sword might be 41-60, etc.

Code:
Assumes weapon is EQUIPPED

[xxxx:WeaponEquipped] = Weapon# of member whose weapon you selected

<> Unequip Weapon from selected character


   if WeaponEquipped > 40
      {
         if WeaponEquipped = 41  // Medium Fire1 Sword
         {
              Add 1 Fire1 crystal to inventory 
         }
         if WeaponEquipped = 42  // Medium Fire2 Sword
         {
              Add 3 Fire1 crystals to inventory 
         }
         if WeaponEquipped = 43  // Medium Fire3 Sword
         {
              Add 9 Fire1 crystals to inventory 
         }
         // Since we're in the Medium Sword Area, we know what to get back 
         // (and WeaponNumber tells us which weapon to remove)

         Remove 1 item (WeaponNumber)
         Add 1 Medium Sword
         Goto Label 1 (which would be at the end, obviously)
   }


   if WeaponEquipped > 20
      {
         if WeaponEquipped = 21  // Weak Fire1 Sword
         {
              Add 1 Fire1 crystal to inventory 
         }
         if WeaponEquipped = 22  // Weak Fire2 Sword
         {
              Add 3 Fire1 crystals to inventory 
         }
         if WeaponEquipped = 23  // Weak Fire3 Sword
         {
              Add 9 Fire1 crystals to inventory 
         }
         // Since we're in the Weak Sword Area, we know what to get back 
         // (and WeaponNumber tells us which weapon to remove)

         Remove 1 item (WeaponNumber)
         Add 1 Weak Sword
         Goto Label 1 (which would be at the end, obviously)
   }

}
Interestingly, weapon upgrades would be best done in the following manner - get the current weapon number, and see what you have. If you have a "base" number ( (WeaponUpgrade - 1) % 10 = 0 ), which simply means that it "ends in 0", it's a base weapon - no need to see if it's equal to 20, equal to 40, equal to 60, equal to 80, etc. Then, you would see what "kind" of upgrade you'd want. If you want a Fire3 upgrade? Simply take the base number and add 3, and add that sword to the inventory (taking away the Fire3 crystal in the process, of course). Not as much coding as 30 if statements... and if you want to change a weapon's owner? The routine DOESN'T CARE who owns what weapon - just see if Dude 1's weapon is a base weapon, add 3, and you're done.

Bah, I have a bad habit of coding something in my head whenever I see a suggestion, but you're used to it by now anyway...
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Posted 2005-04-13, 08:07 AM in reply to BlueCube's post starting "Fire 1/2/3, Water 1/2/3, Bolt 1/2/3,..."
if we're gonna use customized weapons the effects should effect the heros attributes agility, power, mind, cant think of anymore so, etc.
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Posted 2005-04-13, 09:05 AM in reply to BlueCube's post starting "Fire 1/2/3, Water 1/2/3, Bolt 1/2/3,..."
I wouldn't suggest the ability to remove the stones from weapons at all. I think if the player wants to save up his stones, he should be forced to save them and the weapon as is until he gets what he's going for.
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Posted 2005-04-13, 09:07 AM in reply to Aurvian's post starting "if we're gonna use customized weapons..."
The downside with that, as BC pointed out, is that if we have elemental stones, status effect inflicting stones, and stat boosting stones, all able to be added to any weapon, we're going to have (assuming 15 stones from each category) 3376 weapons to code for each base weapon. If each of 6 players has 8 specific weapons, that's 162048 weapons to code...
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Posted 2005-04-13, 09:19 AM in reply to Medieval Bob's post starting "I wouldn't suggest the ability to..."
Medieval Bob said:
I wouldn't suggest the ability to remove the stones from weapons at all. I think if the player wants to save up his stones, he should be forced to save them and the weapon as is until he gets what he's going for.
I agree with Mr. Bob. Cause all this, to me would make a heck of a job programming.

I'm still stuck with equiping Ranks.

Heres how its set up.

Pause Menu >>>>> Change Rank Menu >>>>> Select Character >>>>> Raphael.

Code:
If Raph. has Elem. Mage equipped in the first slot
          set switch slot one filled on, set switch Elem mage slot one on, 
show pic (X,Y)
               "OR"
If Raph. has Undead Mage equipped in the first slot
          set switch slot one filled on, set switch Undead mage slot one on, 
show pic (X,Y)
               "OR"
If Raph. has ????? Mage equipped in the first slot
          set switch slot one filled on, set switch ????? mage slot one on, 
show pic (X,Y)

               "OR"
ect.
that is for slot one. Now imagine doing that for 3 slots, 6 characters and lots of pics!

Now you all are talking bout stones and weapons and even more abilities?

whoa.

I thought we were done with the abilities stuff........

Edit: Well, we arent exactly done with the ability stuff, cuz I need all the names and descriptions from Lenny's doc, but I can't access it at school.

Speaking of your documents Lenny, the one in the interests, literature section, one of them has a virus. I get a message every time I try to open it...

but, maybe we can convince the blueman to join. The programming job is really slow with how much I sleep a day. But I will probably finish the rank system tonight...

SO DON'T GO AND CHANGE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by Wed-G; 2005-04-13 at 09:31 AM.
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Posted 2005-04-13, 09:41 AM in reply to Wed-G's post starting "I agree with Mr. Bob. Cause all this,..."
I never thought of how much coding it would take......I'm not a coder so...

If we had a team of 5 coders working round the clock then we'll be looking at it completed in what...a couple of years???

As for the abilities, I've still got to finish the document - write short descriptions for the rest of the parties abilities...so...

And as for the document...which one?? There's three in there...I'm guessing it may be the...planning one?? It may be that one, I've had someone say they had the same problem some time ago...is it that doc??
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Posted 2005-04-13, 09:51 AM in reply to Lenny's post starting "I never thought of how much coding it..."
I think it was one of the first two docs in the post...

yeah...

I want to get home and program!!!

I hate school. I envy you Lenny.

You are home now, aren't you!!

Eh, nevermind. I don't envy you that badly.

All the pictures I've seen of London or any other town/city in Britain had this eerie foggy look to it. Maybe thats why a lot of good heavy-metal bands come from there.

What, may I ask, Blueman, did Tyran do to get banned?
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Posted 2005-04-13, 10:07 AM in reply to Wed-G's post starting "I think it was one of the first two..."
What time do you start school in the morning??

I get there for around 8:30 and leave quarter to 4...if you've got a better school day than that, then I envy you...

And yes, I am home...

The reason most pictures you've seen have this foggy look is probably because we have terrible weather here...especially where I am...either that or it is smog etc...

If you want to see the documents I'll rewrite both of them and upload them into this thread, no-one is looking at my other thread......and the are kinda relevant to this so...

I may not be Blueman, but I can tell you that apparently Tyran went on a 2-page spam rampage......
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Posted 2005-04-13, 10:14 AM in reply to Lenny's post starting "What time do you start school in the..."
rampage.... yes....

yes, those documents can have a home in this thread...

as for school.

I wake up at 6:00 am get on the bus at 6:48 am get to school at 7:23 am school starts at 8:00 and ends at 2:55. so..yeah....
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Posted 2005-04-13, 10:14 AM in reply to Lenny's post starting "What time do you start school in the..."
is it possible for us to list certain parts of the project in different colors .... example story elements in red....scripts in code ....party elements in green .... heading in grey..... normal talking in white .... etc you guys can choose the colors for the elements it doesnt matter we started out with red for story but didnt apply it to the other elements...




Production Status So Far...


Possible Party Members
Jason (hot)
Rapheal (hot)
Emilia (could be better)
Leroness (is this a male or female?)
Cecily (Could be better
Azrael (hot)
Khirma (is this male or female)
Sylian (is this male or female)
Leonardo (to long)
Leo (hot)
Kyto (hot)
Nicholai (Hot)
Shadow (off the hook)


Possible Party Ranks
Swordsmen
Knight
Necromancer
Tamer
Mage
Elemental Mage
Undead Mage
Poison Mage
Death Mage
Destructo Mage
Summoner
Dark Magi
Holy Mage
Priest
Defender
Cleric
Purist
Faith Healer
Light Magi
Knight
Samurai
Ninja
Master Swordsman
Assassin
Dojo Master
Blade Master
Khirma
Black Mage
White Mage
Swordsman
Dark Blade
Light Blade
Grey Mage
Sword Magi
Sylian
Thief
Thug
Rogue
Mugger
Prowler
Kleptomaniac
Water Tamer
Earth Tamer
Wind Tamer
Amphibian Tamer
Monster Tamer
Beast Tamer
Supreme Summoner


Story Themes so far
possible beginning (1)
Jason is the one with the hidden past(partly because of the amnesia.)
Emilia secretly likes Jason and tries to help him everyway she can. Especially in the intro/scene 1 after Emilia finds Jason she takes him back to her house. In scene 2, soldiers come in the middle of the night showing her a picture of Jason and ask if she had seen him. She says no and they leave. The next day she tells her mother and she throws a fit and wants him out. He has not yet recovered and Emilia trys to reason with her mom. I'll tell more later. I have to go.

Possible ending
Also about the army...one of the little scenes I've got playing in my head is Jason's mind being "awoken". He is taken by an oracle guy, they (the little quest group) meet earlier on, who is with the army fighting etc. Anywho, he takes Jason to his tent, and awakes his mind, which triggersoff Jason's "war machine" ability, causing him to wipe out the whole army camped there...the magic spreads over a 5 or so mile radius, nearly killing the rest of the hroup, who only escape it by goign underwater...anywho, I associate this scene with the end of the game, and the last thing is that the group goes back and finds Jason in a very very big crater left by his destrcutive magic, and they have to fight him, and maybe, I don't have a clue if it will be allowed or not, end up killing him...and the game ending in a cutscene where Jason finds control of his powers etc, and comes to his senses long enough for a tearjerking scene with Emilia crying over him, before finally dieing..

Possible story partIve been thinkin about the story and I think that should happen after awhile like
(Jason is fighting in a battle for a seperate country then where his adventure will take place. )
After the battle the soldiers go back to the town and Jason goes home and goes strait to sleep. When he wakes up the next one he imediately gets an assignment. He has to go on a ship and sail to another town, to take them from the sea while some others will take them from the ground. While on sea a few days pass and he runs into an ambush. (Me and the animator show a cut scene where jason goes to help out and then it goes blank or somethin and he wakes up on beach) WHile on the beach he doesnt remeber any of the past events. He gets into a battle and then the monsters take somethin of his runs into the woods. from the woods he follows and then he gets jacked of most of his valuables that wasnt wiped away at sea, and is nearly killed. They leave him there and he is found the next day by Leone... Emalias lil brother. Leone takes him to his house and clothes him and his sister tends to his wounds. He wakes up and tries to move but emalia tells him he is wounded and tells him everything she knows between the time her brother found her and the time he has been there. A day passes and then the town is attacked , this is when he find out that the country is is being invaded by an evil guy with an army and a hunger for power. He is still wounded but he still goes out to fight for them Emilia tries to stop him but comes with him because she knows he wont listen. After the town is nearly half destroy but defended they return to emelias and go to sleep. THey wake up the next mourning and Emilia realizes her brother never came home. They go out to find him but hes already dead when they find him..


Possible story part
He is apart of another army, but feels that the (highest ranking officer) is just attacking villages because it makes him feel powerful. He discovers this to be true, and tries to tell the rest of his squad/platoon. They, very loyal soldiers, think he (the main character) is trying to take over the army. The hero and a few friends decide to leave, but the general dude tries to kill them. There are 6 escapees, ony 4 make it to the ship, which they steal from the lower, weaker soldiers cleaning it. They leave the island/continent/city and just sail in whichever way the wind blows. After a few weeks, they get caught in a massive hurricane/typhoon storm and one of the escapees falls over board and drowns. The last three manage to survive the storm, but, encounter a large sea creature. The creature is defeated, with no casualties, but as it goes under, its undertow is too strong for the ship. The last thing the player sees is the ship go under, and the screen fades to black. When the hero awakens on the beach, he realizes he has massive gashes, and a piece of wood sticking out of his side. he can't find his fellow soldiers, so he decides to head inland. He gets to the outskirts of the city, and faints.

Then the Soldiers are searching for a criminal that has just broken out of prison, and they search pretty far. The criminal sees your body, and takes your clothes, weapons, armor, items and gold. He scampers away, and about 10 minutes later, the guards come across your stripped body, and see you are greatly injured. The girl's brother, a very caring soul even though he is a soldier, decides to take you in, regardless of your background. You are taken to his house, where the city healer has you under a restraint spell, and the soldiers pull the wood out of you. You wake up screaming, and try to get out of bed, but you are still too weak, and you fall over and slowly lose consiousness. The city healer heals you and puts bandages with a special ointment to cure the scars. After many days (about 8-14) you awaken, and meet your caretaker, the soldier's sister. The hero just stares at her, and then closes his eyes again. Then another week or so passes and you wake up, and don't remember who you are, actually you don't remember anything before now. The village takes you in, and you become a normal townsfolk person. 4 months pass, and you hear shouting outside your house. You go outside to see what happened, and you see a familiar emblem on a heavily-armored soldier, picking on a friend of yours. But, you aren't angry at the fact your friend is getting pushed around, your a enraged at the emblem, and you don't even know why. You grab the nearest sword and attack full force. (Insert battle). After the battle ends, your character continues to slash and stab and cut up the soldier. Your caretaker stops you, and, since you are covered in blood, she takes you to get cleaned up. There, she tells you of how her brother came across your body, and everything else they know about. You tell her you don't remember anything, but the emblem on that soldiers armor made you go berserk. After the bath, she takes you on a stroll of the beach, and you come across one of your fellow escapees. He is dead, but the armor is made from a very durable mineral, so you take it, even though it is very beat up. This information seems to be easy for you to notice, but your caretaker explains she has never seen the mineral, or armor design anywhere before.

Possible part
Jason, Emilia, and (temporary party member) are searching the continent for scrolls/parchment/stone tablets or some other special artifact, when they come across your lost shipmate. He, unlike you, remembers everything (a little differently, because of the brain washing) and tries to kill you. Your party fights back (obviously) and starts to win. (shipmate) is amazed at your strength, and flees. Your team decides to chase him, and your temporary party member is the first to find him. (at this point game play changes to that of the temp. member) You fight against (shipmate) and lose. He kills you in a very evil and gory way, and leaves your body parts spread out across the floor. He laughs and flees again. (control goes back to your party) Then Jason and Emilia come across his mangled body, and you don't know what it is. Jason realizes it and jumps back, and starts to gag. Emilia, still in the dark about the object, looks at it. She leans over to get a closer look and sees your partners face in a pool of blood. She immediately jumps back and screams so loud (birds eye view of location, birds fly from trees) She can't stand up, but inches away, still shocked at the sight.
possible ending
hero dies (how unknown)
possible ending
hero is kidnapped by a wizard

My comments
Day and night system could make it possible for alternate endings scenes and easter eggs
I had an idea where there is a natural rank with people born with jewels in either hand or their head that give them powers, they cant remove them or anything or customize their skills
we have three different stories
-first story follows raph (can find hooded character at certain times in certain areas as an easter egg) only can custommize main skills in their rank and weapons
-second story covers the hooded character (can find raph at certain times in certain areas as an easter egg) only can custommize main skills in their rank and weapons

-third story is unlockable once the other two are done and follows i dunno random character (third guy is completely customizable - except for name cause that only works on xp. Clothes, ranks (everything but the special born powers), friends and enemies (will effect story, party),
Characters need to eat and it effects their state of attacking...
-if they havent eaten for days or nights :they wont die just attack is normal defense is lowered and stats given by clothes dont have any effect
-If they have eaten way to much then: they wont die just attack is weak defense is normal and stats are given by the clothes
- if they have eaten just below or just above a normal level then there is no affect
- if what they have eaten is just right then they get a stat boost x2 for the foods content
- food content is a normal boost certain food gives most food fills hunger but some food can increase attack, defense, agility, etc for a certain amount of time (the longer it stands the more it costs or the more it increases and attribute)
- Also about the eating thing you can only eat food to the perfect point of stat boosting, if you over eat instead of falling to the perfect point it will fall to right below the perfect point.
Level 6 (10 bars)State where your stats are affected in battle
Level 5 (8 bars)Over eat
Level 4 (4 bars)Ok Eating lvl
Level 3 (2 bars)Perfect
Level 2 (4 bars)ok eating
Level 1 (6 bars)Under eating warning lvl
Level 0 (10 Bars)State where your stats are affected in battle

when you eat it rises lvls
when you get hungry it falls
to keep from being cheap lvl 3 can only be access through rising
when the hunger meter is falling it skips 3.
Also food should carry some type of taste
the better the taste the more filling it is the worst the less filling
taste lvls
lvl 1 Really Awful (rare food)- A 50% chance of just fills 20/10 of a lvl or 10/10
lvl 2 Awful - a 50% chance of filling 1 bar or 2 bar
lvl 3 Sweet - 50% chance of 7 bar or -20 bar
Lvl 4 Sour - 50% chance of 3 bar or 4 bar
Lvl 5 Drunk - 50% chance of 6 bar and 3 barwith +defense
Lvl 6 Normal - just fills 12 bar
lvl 7 spicy - 50% chance of 15 bar or 5 barand some defense
(any other if anyone wants to add)

Possible ranks
- Raph is born with a jewel in the back of his dominate hand he doesnt remeber what it does though or how to use it since he has amnesia
- person or girl i think it was walking with raph was born with a jewel that can steal enemy souls ( just recreates them in battle so you can summon them for attacking)
- Hooded Character is accompanied by a girl with a jewel hers does wind
- evil guy has mind control on his he can only control people with jewels if they dont have a ward on them
-third character doesnt have a jewel and searches for purpose cause hes an orphan (main reason why he can go around and the player can customize his rank... when i say customize it can only be chosen once.)
New Rank info
People born with jewels (they can have other jobs like thieves and stuff but they are mainly known by mortals by what they have.)
Mortals can still have magical powers through studing to become a magi, mage, wizard, sorceror, etc
I have a book on normal attacks people can use so bloop.
Also all magical people have mana ... no mana no attack



One last thing....
I dont know if ty told you three but me and him were talking about ways we could keep certain information from the public possibly through asking for a private forum in zelaron, creating a new forum of our own, and I forgot the last one lol but those two are some ways we could go by accomplishing it

Last edited by Aurvian; 2005-04-13 at 10:32 AM.
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-04-13, 10:25 AM in reply to Aurvian's post starting "is it possible for us to list certain..."
Bloody hell that's lot of info...too much to take in at once...I'm gonna have to re-re-re-read it all...

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Sure, it will mean a lot of editting of the previous posts, but we can do it.

Should we use the colours you used above??

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He hasn't told me. Sounds like a good idea. It may be easier to create our own...but then the traffic here would go down and, well, poor old Blue wouldn't have anythig to do then...

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Edit: 
He he he. The time is now...17:32 my time. And all four of us are logged on at the same time. This is a truly historic moment......Draco, Aurv. and Wed, anyone for champagne??


As for the documents, try these:

Last edited by Lenny; 2005-04-13 at 10:33 AM.
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